#pragma once

#include "cGameSetup.h"

class cPlayGame
{
public:
	bool bStart;

public:
	cPlayGame( );
	~cPlayGame();

	void OnLoadModel( );
	void OnLoadUI( );
	void OnUpdate( float dtTime );
	void SafeDelete( );
	void ModelRender( bool bDraw );

private:
	enum { INIT = 51, START, STOP, END, EXIT } GAMESTATE;
	
	cGameSetup* mGameSetup;
};
